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For the sake of being completists, we also pushed Sony for some details we may not have touched on before. There are three different dragon types in this demo, for example, and they include the Flame Dragon (yours), The Ice Dragon, and the Dark Dragon. Giant bull-like creatures known as "Tauros" made appearances as well, and apparently there will be plenty of other monsters and critters revealed over the coming months. Other tidbits: if you want to eat enemy soldiers to replenish health you can; tapping square shoots fireballs, while holding square down initiates fire breath; there will be some form of player progression that affects how well your dragon handles over time, and possibly also its strength; and finally, it's acoustic layout supports up to 7.1 uncompressed audio. So what's the outlook? Good, so far -- though, as we mentioned earlier, the combat is still pretty basic and animations for ground soldiers are somewhat flaccid, so we'd definitely like to see an improvement there. The real trick, it seems, will be balancing the aerial brawls properly with assaults on soldiers. Even so, Lair has a lot of promise, and of all the full-on PS3 games we've played so far, is one of the most dedicated to using the tilt function of the SIXAXIS controller.